Reality Patch v1.6 beta.
You will need Reality Patch v1.3, 1.4 or 1.5 to use this.
It can be downloaded from my page at
http://homes.arealcity.com/PhotonMan
(the PhotonMan is CASE sensitive)
To upgrade reality v1.3, 1.4 or 1.5, just overwrite the game.con file
after installing v1.3/4/5 with the one included with this archive.

NEW: Pretty much any item or enemy gets killed/destroyed when in outerspace
(outside a starbase, etc)

History:
Features marked with a * are a copyright of Photon Man.

v1.2 - original release. Added:
Code for the expander
* Code for the rats
  code for the sattelites/space shuttles
  code for the cameras

v1.3 - Second release. Added:
* Turned the organtic ("Organic Turret") into a proper "Organic Turret",
  which has a very high firing rate, and explodes when duke is within range.
* added sound to crushing rats

v1.4 - First prerelease. Added:
* Helper-Bot beta version

v1.5 - Last PreRelease. Changed:
* Hepler-Bot now looks like Duke. At first, he looks like a LizTroop, but
  will change into a Duke "lookalike". Also, to use the Helper-Bot, you must now
  have a SpritePal of 3 (It WILL stay this way, now. No more changes(i
  think..)) Unfortunately, the body stays suspended in the air

v1.6 - This PreRelease. Added:
* Nearly all enemies are killed when in "outerspace".
* SmallSmoke doesn't appear in Outerspace.
* Fires don't burn in outerspace.
* Sattellites and Space Shuttles fall & explode when NOT in outerspace.
* Microphones get destroyed in outerspace
* Bins get ripped apart in Outerspace.
* Lots more to do with Outerspace.
* minor improvements to the DukeBot

-=-=-=-=-=-=-=-=-=-=-=-

Helper-Bot Details/controls:

Hellfire(tm) mode:
To activate Hellfire(tm) mode, walk upto the Helper-Bot, press space then
duck ONCE. After doing that, the bot will just stand there.
You can then move off to a safe distnce and then duck and press space to
initiate Hellfire(tm) mode. Bear in mind, though, that while you leave the bot,
it will be vulnerable (in multiplayer only, so far).

To recieve health from the bot, just walk up to the bot. It's completely
automatic.

If you start jetpacking, the bot will try to follow as best it can.
You may have to be patient.

If you shoot the bot (or kick it) it will turn towards you and fire a long
stream of shots at you.
However, if another enemy shoots the bot, the bot will turn towards the enemy
that fired the shot, and will fire that stream at the enemy, not you. One bug
with this is your location around the Bot. It may go higher than the enemy
that fired it & miss :(
Suitable practice will help you work out where to be around the helper bot (
it helps to ignore the helper-bot until it gets hit, then fire a few
Freezethrower shots at it to heal it)

To include a Helper-Bot in a map, you must give a liztroop actor a spritepal
(alt+P in BUILD) of 3. The code will be automatically executed. any other
(or no) spritepal will not work, and you will end up with a Liztroop instead.

Please report any bugs, suggestions, etc to me. I'm on icq at 36644805 and
my email address is PhotonMan@sigma5.demon.co.uk.
If you want to use any of the code in the reality patch
(excluding this release of the Helper-bot), You may do so, provided that
you acknowlege any copyrighted code made by me, and give me credit.
Thank you.
